- First redo the running animation. Take a good look at what the legs are really doing, but also note how the upper body is working too. For example, in a proper running motion, the body leaves the ground. Decide on whether you want a running or a walking animation.
- Weapon swings need to be larger. If you want to make a more natural, realistic animation, you need to take a look at different stages in a swing, like lunge, accelerating the blade and swinging out after the hit/non-hit.
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Hi! Just some points I'd do to improve on this:
- First redo the running animation. Take a good look at what the legs are really doing, but also note how the upper body is working too. For example, in a proper running motion, the body leaves the ground. Decide on whether you want a running or a walking animation.
- Weapon swings need to be larger. If you want to make a more natural, realistic animation, you need to take a look at different stages in a swing, like lunge, accelerating the blade and swinging out after the hit/non-hit.
- Next I would maybe add a landing animation
Have fun working on this!
Thank you for your feed back, I do appreciate it.